“Our primary goal is to ensure that our game reaches completion without lingering indefinitely in the early access phase. Player feedback will help us shape the game's direction and ensure that the final product meets player expectations.”Īpproximately how long will this game be in Early Access? We have our established QA processes, but by releasing as an early access title not only are we able to continue to identify and fix these problems but also leverage the playing community to help us do so.Ĭontent creation: We're still full of ideas when it comes to the game's content, in areas such as level design, narrative, and game mechanics. Launching as an early access title will help us identify and address compatibility and performance issues before the game's official release.īug fixing: It's rare that a game is entirely without bugs. Technical optimization: VR is resource-intensive, and achieving optimal performance on various hardware configurations is a significant challenge (especially with new hard-ware continuously launching). Launching in Early access allows us to gather player feedback and fine-tune these elements for a more polished final product. “ Gameplay balancing: Rotten Apple involves combat and survival elements, requiring careful balancing to ensure a fun, challenging, and engaging experience.
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